Game Types @ the Park

We have a variety of different types of paintball games you can play at the park! From timed missions to capture missions to even rush type missions…we like to keep games moving!

Time Missions

Team Deathmatch
Two teams divided evenly, battle it out for a preset, limited time. When shot out, players go back to the “respawn point” and then come back in the game after a set duration. Game play continues until the time ends.

Free For All
In this game, every man for is for them self, with no teams. When shot out, players go back to a “safe zone” until game time is over. Usually these games go very quickly. Game play continues until the time ends or there is one player left. The winner is the sole person alive after the time ends.

Defensive Position
A small group of players defend a specific area or objective for a set time duration. Attacking team should outnumber the defenders at least 3 to 1. Attackers win if they take out all the defenders. Defenders win if they withstand the attack and successfully defend the area or objective for the designated time.

Wake Island
This particular game requires a large number of players (15-18 or more) to successfully enjoy the concept. A large group of players defend a specific area or objective for a set time duration. A very small attacking unit must take out all the defenders. When the attackers are shot out, they go back to a designated respawn point and then come back into the game instantly. When a defender is shot out, they join the attacking team. They must go to the designated respawn point and then come back into the game instantly with the attackers. The idea is that the attacking force will gain enough players to overcome the defenders. The defenders win if they successfully withstand the attackers for the set duration of time. The attackers win if they successfully take out all of the defenders before the game time runs out.

General rules: Placement of the GBOB should be in a location where both teams can hear start, end and remaining time announcements; preferably in the middle of the field.

Optional rules:
Medics: save downed players and keep them in the game longer
Limited respawns: limit the amount of player respawns. The winner is the team with the most players left on the field when the time ends or when there are no remaining players alive on one side.


Capture Missions

Capture the Flag (using the Operation Objective Box (OOB))

The GBOB should be placed at an even distance from both teams’ starting point. The goal is to capture the GBOB and bring it back to the starting point and the team who completes this wins. Since the GBOB emits an audible Tracking Beep every 30 seconds, players know the general location of the GBOB on the field at all times, keeping the action high all game long!
 
If a player is shot carrying the GBOB, they must place it on the ground and go back to their team’s respawn. Each player has unlimited respawns.  
Operation Go Big Objective Box(GBOB) Capture

The overall goal is to capture and hold the GBOB until the game over siren is heard. The team who captures the GBOB, can take it anywhere within the playing area of the field. Since the GBOB emits an audible Tracking Beep every 30 seconds, players know the general location of the GBOB on the field at all times, keeping the action high all game long!
 
Teams will not be able to take the GBOB to the respawn area or within shooting range of any respawn point. If a player is shot carrying the GBOB, they must place it on the ground and go back to their teams respawn. Each player has unlimited respawns. It is not recommended to use the GBOB as a mobile bunker and should avoid being intentionally shot repeatedly.
 
The team who holds control over the GBOB when the end game siren is heard wins. Control of the GBOB means when the game over siren is heard a player has the box in their hand or without a doubt controls the area where the GBOB is located. It does not matter if one team has held the GBOB the whole game except the last minute or less, if another team gains control over the GBOB, they win. If no team has control of the GBOB when the end game siren is heard, the game is a draw!  
 General rules: 

Placement of the Objective Box should be in a location where both teams can hear the game start tone; preferably in the middle of the field.
Optional rules:
Medics – Save downed players and keep them in the game longer. 
 
Multiple Objective Boxes – add extra Objective Boxes (total boxes should be an odd number); team with the most boxes in their possession wins.
 
Return Objective Box to Location – team must return the Objective to a designated location, instead of their own start base.


Rush Missions

Rush Single Objective 
 
The defending team has a set time place GBOB on the field in a location where they can defend it. They must defend the objective for the entire preset game time. The attacking team must locate theGBOB, arm it (by pushing the button for the preset duration) and then successfully “destroy” the objective (by allowing the Detonation Mode timer to reach zero).
 
If the attacking team successfully “destroys” theGBOB, they win. If the defenders successfully keep theGBOB from being “destroyed”, they win. If the attacking team successfully arms theGBOB, the defenders must disarm the bomb before the timer ends, otherwise they loose the game.

Rush Multiple Objectives 
 
This game setup is perfect for running an operation/scenario. See the example map below for the complete visual. The key concept is having multipleGBOB that must be captured in order. The firstGBOB time is set for 1 hour; the second is set for 2 hours and the third set for 3 hours and so on, depending on how many GBOB in use. The times can be varied depending on field layout and length required for game, but times must be staggered evenly across all thevGBOB (example: 1st – 10 minutes, 2nd – 20 minutes, 3rd – 30 minutes or 1st – 30 minutes, 2nd – 1 hour, 3rd – 1 hour 30 minutes, ect).
 
One team is the designated attacking team that must capture the objectives by arming the GBOB and successfully “destroying” the box. From that point they move on to the next point. The defending team must stop the attacking team from destroying the points. If the defenders stop the attackers on the first objective, they win. If the attackers successfully “destroy” the first objective, they utilize this point for their new respawn and move on to the next objective. The defending team must fall back to protect the next objective and they will use the following objective for their new respawn point.
 
Placement of the GBOB should be in a pathway across the field so that players can easily move from one objective to the next. A location where both teams can hear the game start tone for the first objective, and game time is recommended.
Optional rules:
Medics: save downed players and keep them in the game longer
Specific class roles: create roles for individual players. For example, an engineer is the only one able to arm or disarm the GBOB.